We wanted to give you a heads up on our plans for Engineering coming later this year and share a first look at two of the Pre-Built Ships that will be hitting the Gamestore in May.
Engineering
We know Engineering is a very important aspect of the game for our players, and we have been listening to your feedback around this system. As we mentioned in our comms yesterday, one of the things we want to address is how players engage with Engineering in order to make it more approachable and predictable.
Some of these areas we are investigating are:
Reducing the number of materials required for Engineering.
Increasing payout of engineering materials from missions.
Increasing backpack capacity.
Please note, the above are examples of some of the areas we are investigating, not all the areas we are investigating. Elite Dangerous is a Live Service game and we anticipate that refining Engineering may take several passes. However, we will be listening to your feedback as we go about this process.
We will post a more detailed rundown of our proposed changes in the coming months.
Pre-Built Ships
These ships will offer a great springboard for players, both new and existing, to build from and shape as they see fit. We are excited to see how Commanders will continue to enhance and engineer these ships to suit their own playstyle.
Below are two of the Pre-Built Ships packages that will be coming to the store in May, each Pre-Built Ship will be designed around providing players with a solid start in the career path of their choice:
Type-6 Laser Mining Jumpstart
Hardpoints
2x 1D Modified Mining Laser (Pre-Engineered Long Range + Incendiary Rounds)
This bypasses the need to unlock the LTT 198 permit and subsequent Technology Broker recipe for this module.
Utility Mounts
Pulse Wave Analyser
Chaff Launcher
Point Defence
Core Internal
Lightweight Alloy
3A Power Plant
4B Thrusters
4A Frame Shift Drive
2D Life Support
3A Power Distributor
2D Sensors
4C Fuel Tank
Optional Internal
2x 5E Cargo Rack (32 capacity)
2x 4E Cargo Rack (16 capacity)
3C Bi-Weave Shield Generator
2A Refinery
1A Collector Limpet Controller
1A Prospector Limpet Controller
Alliance Chieftain AX Combat Jumpstart
Hardpoints
2x 3C Gimballed Enhanced AX Multi-Cannon
Guardian Nanite Torpedo Pylon
1E Gimballed Beam Laser
2x Small Guardian Gauss Cannon with Anti-Guardian Resistance
This bypasses the need to unlock the Guardian Gauss Cannon from the Guardian Technology Broker, and the subsequent trip to Ram Tah to modify it with the AGZ-Resistance effect.
Utility Mounts
Heat Sink Launcher
Caustic Sink Launcher
Enhanced Xeno Scanner
Thargoid Pulse Neutraliser
Military
4D Module Reinforcement Package
2x 4D Hull Reinforcement Package
Core Internal
Military Grade Composite
6A Power Plant
6A Thrusters (G5 Dirty + Drag Drive)
5A Frame Shift Drive
5D Life Support
6A Power Distributor
4D Sensors
4C Fuel Tank
Optional Internal
6C Bi-Weave Shield Generator
5D Hull Reinforcement Package
4E Cargo Rack (16 capacity)
2A Auto Field-Maintenance Unit
1A Repair Limpet Controller
1E Research Limpet Controller
We look forward to sharing more details with you in the future!